Nobody likes a selfish player, but sometimes it feels like you’re playing a 1v5, and the fate of the game rests on your shoulders.
Let’s be honest, who doesn’t like playing carry? If played correctly, a carry can become an absolute god pumping out massive damage with each attack. On the flip side, you may find yourself in a match where you hit like a wet noodle. Aside from blaming your team, the best way to improve as a carry is to understand each heroes’ strengths and weaknesses. And, in this list, I will be explaining just that.
Aurel, the Gyrocopter
Gyrocopter punishes lineups that rely on summons. His Flak Cannon launches an attack on every enemy within range. This quickly clears low HP units, making him a great counter against heroes such as Nature’s Prophet and Brewmaster.
Why Gyrocopter is Great for Carry:
Heroes with summons – Gyrocopter’s Flak Cannon is excellent at killing multiple units at once.
Melee heroes – Gyrocopter lacks defensive spells, making him weak against powerful melee heroes that can close the gap.
Kardel Sharpeye, the Sniper
Sniper is a hero that lacks mobility but makes up for it with his raw damage output. If he’s situated far enough away from his enemies, he can pump out massive damage and pick up easy kills. Personally, my biggest issue with playing Sniper is having to hear him repeat “HOHO HAHA” over and over.
Why Sniper is Great for Carry:
Slow heroes – Shrapnel is a powerful aoe slow that can make naturally slow heroes move at a snail’s pace.
Blink Daggers – He has no way of saving himself if a powerful hero blinks on top of him.
Burst heroes – Sniper has a low health-pool due his strength gain of only 1.7 per level.
Slark, the Nightcrawler
Slark is a slippery fish that can be extremely hard to kill. Slark’s abilities allow him to weave in and out of fights with ease. His abilities can be used both defensively and offensively. An offensive Slark can be a powerful ganker that dominates the early game.
Why Slark is Great for Carry:
Heroes without escapes – Slark can easily lock down and kill any hero that’s unable to free themselves from his Pounce.
Most melee heroes – Every time Slark attacks an enemy, he steals their stats and applies an agility buff to himself.
Anyone that steals mana – Slark relies on mana to use his defensive spells.
AOE spells – Area of effect spells can hit Slark in his Dark Pact.
7. Lone Druid
Sylla, the Lone Druid
Lone Druid’s uniqueness makes him tricky to master. Any micromanaging skills you have from playing Starcraft will be useful here. Lone Druid controls not only himself but also a ferocious bear. Lone Druid is a mostly well-rounded hero but excels at demolishing towers.
Why Lone Druid is Great for Carry:
Heroes with escapes – Lone Druid’s bear has a chance to root with each hit, making him naturally strong at locking down elusive heroes.
Summons – Both Lone Druid and his bear lack AoE damage, making him weak to illusions and summons.
Any item or spell that disarms – If the enemy can continuously disarm Lone Druid’s bear, he loses his primary damage source. Most carries build a BKB to counter disarms, but building a BKB just for the bear is costly.
Mercurial, the Spectre
Spectre is hailed by many as the best late-game hero in the game. Spectre’s impressive stat gain and ultimate ability make her a beast in the late-game. Her ultimate, Haunt, spawns five illusions that immediately attack every enemy hero on the map. These illusions are incredibly powerful and hard to kill.
Why Spectre is Great for Carry:
Heroes that are alone- Spectre’s Desolate does bonus damage to enemies that have no allies within a 425 radius.
Weak supports – Supports without a Force Staff or Glimmer cape can die just from the sheer damage of Spectre’s ultimate.
Most ranged heroes – Her ultimate lets her instantly teleport to any enemy on the map, countering many heroes that rely on positioning.
Heroes that break passives – Spectre’s Desolate and Dispersion are both broken by items such as Silver Edge.
5. Faceless Void
Darkterror, the Faceless Void
Faceless Void is the hero to pick if you love team fighting and throwing out flashy ultimates. Faceless Void’s ultimate, Chronosphere, freezes time, disabling anyone unfortunate enough to be caught inside of it. This ultimate allows Faceless Void to pull off some incredible plays. Be careful, however, as your teammates can also get caught in your Chronosphere.
Why Faceless Void is Great for Carry:
Evasive heroes – Chronosphere can stun any hero, regardless of how slippery they are.
Burst damage – Faceless Void’s Time Walk can be used to instantly restore all health lost during the previous 2 seconds.
Damage over time spells – DOTs are more effective against Faceless Void due to his Time Walk.
Roots – Roots disable his ability to Time Walk.
Tanky heroes – If a hero has too big of a health pool, Faceless Void will have trouble killing them in the Chronosphere.
Terrorblade, the Demon Marauder
Terrorblade, like Spectre, utilizes illusions to dominate the late-game. He farms much faster than Spectre and is stronger in the lane. Terrorblade is unique, as his non-ultimate ability Metamorphosis has a whopping 155-second cooldown. This ability transforms Terrorblade into a ranged hero and gives him bonus damage. Cooldowns are everything for Terrorblade as you don’t want to get caught up in a teamfight with your Metamorphosis on cooldown.
Why Terrorblade is Great for Carry:
Lineups that don’t have AOE – Terrorblade’s illusions can quickly overrun enemies that aren’t able to efficiently kill them.
Lineups that lack strong late-game carry – Terrorblade can win almost any 1v1 in the late-game.
Enemies that do damage based on Terrorblade’s HP (Zeus) – Terrorblade has a low health pool and abysmal Strength gain.
Heroes that easily clear illusions – If the enemies can quickly kill his illusions, Terrorblade can be focused down and killed.
Anti-Mage is a hero that loves to hit both creeps and towers. An Anti-Mage can win the game for his team without ever getting a single kill. He excels at quickly pushing out creep waves and utilizing his blink ability to get from one wave to another. He can keep all of the lanes pushed in and deal substantial tower damage, all without ever needing a teammate.
Why Anti-Mage is Great for Carry:
Intelligence heroes – Anti-Mage’s Mana Break is more effective against heroes that rely on their mana.
Heroes that have high mana pools – His Mana Void does bonus damage based on how much mana the target is missing.
Heroes with hard disables – Void’s Counter Spell is ineffective against heroes such as Legion Commander and Faceless Void.
Heroes with a bash ability – Bashes ignore Counter Spell, making them an effective way to lock Anti-Mage down.
2. Phantom Assassin
Mortred, the Phantom Assassin
Phantom Assassin can be incredibly satisfying to play and incredibly frustrating to play against. It wouldn’t hurt to pray to the RNG gods before picking this hero, as her primary damage comes from her critical strike passive that activates only 15% of the time. If you do get lucky, you can expect to do massive damage with just one attack. This massive burst of damage can occasionally kill an enemy hero one hit.
Why Phantom assassin is Great for Carry:
Heroes with low health pools – If an enemy’s health is low enough, Phantom Assassin can kill them before they have a chance to react.
Anyone weak to burst damage (Alchemist and Anti-Mage, for example).
True strike – True Strike ignores her Blur ability..
Illusion heroes – Phantom Assassin can often get overrun by illusion heroes. She will need to buy a Battlefury to deal with the illusions, stunting her early game potential.
Yurnero, the Juggernaut
If you are looking for a hero to carelessly pick every game, Juggernaut is your guy. Juggernaut is exceptionally versatile. Comboing Juggernaut’s spin with a support’s stun makes for easy kills in the lane. And, Juggernaut’s ultimate, Omnishlash, makes him a formidable foe in the late game.
Why Juggernaut is Great for Carry:
Heroes that rely on magic damage – Juggernaut’s Blade Fury gives him 100% magic resistance when active.
Weak laners – Juggernaut is one of the best carries in lane thanks to his Blade Fury, this lets him easily dominate most lanes.
Invisibility heroes – Omnislash gets canceled if its target disappears.
Illusions and summons – Like phantom Assassin, Juggernaut has trouble dealing with multiple units at once. Blade Fury can help with this, but its effectiveness falls off during later stages of the game.
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